craftycurvo: (Default)
[personal profile] craftycurvo
Characters: Curufin, Kori
Open?: If anyone's about
Where: Castle library
When: 6/RH in the afternoon
Warnings: Retconned

I have a few questions. )

Orb | RH6

Jan. 25th, 2012 01:38 am
slasher: (let the right be wrong ⚔)
[personal profile] slasher
Pardon me—I don't mean to intrude, but—

[The teenage girl in the orb fiddles with her collar, and glances down at her feet. She speaks softly.]

...would anyone know about horses? I've been given one, but I don't really know much about what owning one entails...
halfwitch: little girl looking curious (But the questions remain.)
[personal profile] halfwitch
Characters: Gretel and who ever runs across her
Open?: Yes
Where: Outskirts of Schwanheim
When: 6th of Rebirth's Height
Warnings: Creepy kid

Gretel and the bean stalk? )
craftycurvo: (Default)
[personal profile] craftycurvo
Characters: Curufin and Snow
Open? Potentially
Where: Terrace of the Drunk Duck tavern
When: Late afternoon/early evening
Warnings: None as yet

Where sorrows drown )
craftycurvo: (Default)
[personal profile] craftycurvo
[Any unfortunate castle servant tasked with cleaning up the new elf wizard's room will find today a scattered mess of papers and ink and spidery notes in an unfamiliar script, various scorch marks, evidence of headdesking and headwalling when the room's occupant ran into difficulties with his reading, and general chaos and mess in all corners. He also appears to have left his hat.

It's evident that he's been studying hard today. One of the arcane texts, Spells, lies open one page from the end of the first chapter, Cantrips. Anyone looking in might conclude that whoever was here decided to skip a portion of the theory, although the other books are littered with improvised bookmarks as Curufin has dived into the chapters that interested him most. There are also several candles burnt out, some empty drinking vessels and a few muffin cases scattered around the work table.

It's not until the evening when Curufin finally emerges from the castle, having spent the night and most of the day engrossed in the books he borrowed from Kori. Normal people would perhaps choose to break up the study of a new and challenging discipline into sensible-sized chunks, giving the knowledge time to settle and distil, or at least take rest breaks or eat something other than sugar.

Curufin has never been a particularly normal person. At sunset he wanders out, robes askew and hair dishevelled (and he's missing at least part of an eyebrow). He goes to seek out relaxation, following the dim hubbub of people going about their evening business in the town. From the wittering of his Orb he's dimly aware of some adventure or other to some place called West Haven, but that probably isn't too important - not compared to his new hobby. Curufin takes a seat on the outside terrace of the Drunk Duck and idly begins playing with magic again as he waits for his pint, making a weak and inconsistent flame curl in the palm of his hand, flickering up against his fingertips. The warmth feels good, although it saps his energy even as it tugs in power from the surrounding aether.

He likes this world, he decides. He could get used to it.
craftycurvo: (Default)
[personal profile] craftycurvo
[Curufin isn't in any hurry to leave the castle - since all his immediate wants seem to be taken care of here, he has mainly been occupied pacing the corridors to form a mental map of the place, in his room committing his discoveries to paper in neat, flawless Tengwar, or occasionally toying with the Orb, watching the others rather than making any special effort to communicate. The others seem to be quite interesting, the young princess in particular, but he feels that he hasn't learned much from his observations. In particular, he's wondering why his brothers are not here - he'd seen Celegorm go down, and Caranthir had run off on his own somewhere like an idiot, so they're presumably dead too. There's also the matter of why his clothes have been exchanged for robes.

Curufin has his own theories, but he'd rather find out from someone who knows for certain. Jumping to conclusions and making unfounded assumptions never ends well. It's probably what got him killed, in fact. Had he been less busy laying waste to the royal guard he might have spotted the archer taking aim from the upper gallery - but that's the past now. Not only the past, it's no longer his world.

In the late afternoon he decides to go out. Lighting a lantern (so distracted by his musings he doesn't notice he has used neither taper or matches), he draws his robes around him and wanders the hallways in search of someone official, who might be able to explain a little more to him. If it's a hero they are after, there's no harm in being proactive.

Some food might also be good.]

Tagging any NPC who might be around.

[Orb post]

Jan. 4th, 2012 09:20 am
craftycurvo: (Default)
[personal profile] craftycurvo
[The dark-haired man in robes just stares, giving the impression he's more fascinated with the craftsmanship of the Orb than anything he sees beyond it. They're just mortals, two-a-penny in this world as they are in his own.  The world in which he finds himself looks pleasant enough; this isn't the Halls of Waiting, unless Mandos recently installed castles with gleaming spires, white fluffy clouds and a soundtrack of cheerful birdsong. Apparently, he thinks, fallen heroes have a fate apart, and curses are meaningless.

He doesn't see any of his own kind. Perhaps, given recent events in his life, that's not a bad thing. He picks someone at random and decides to make his presence known. After all, it wouldn't do to appear unfriendly.]

Well, hello there! 

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