The Quest Giver [Einmal Mod Account] (
thequestgiver) wrote in
eswareinmal2012-06-10 01:52 pm
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Entry tags:
Open Exploration: The Old Capital.
Where: The Old Capital
When: RD6, all day
What: The Hero of the Mountains has come and gone from the Old Capital, just passing our heroes on the way. Time to explore the city in her aftermath?
On the surface, the Old Capital looks much like Schwanheim, only without the two rivers flanking the castle. It's much smaller, the houses father apart and older looking that the more crowded capital, and far more ordered. It has the feel of a city that was planned out. The castle stands in the center, simple, yet impressive, navy blue banners flapping from the the towers that grace each corner, acting as gateway to the 4 wide streets that slice through the circular town like the spokes of a wheel, dividing it into sections. One quarter is the market and craftsman district, the road leading to the castle lined with stalls and merchants with goods on blankets, side streets winding down towards the less sightly businesses. Flanking it on both ends are two housing districts, the smaller homes closer to the market, getting larger as they head for the 4th district, full of large mansions and an impressive church.
There's a large clock tower in the market district that matches the one back in Schwanheim, and a bulletin board much the same.
The clock is stopped, the board blank, and there is an eerie feeling as if something is just... missing. A lack of bird song. A lack of breeze. An odd feeling of stillness, almost as if one were walking through a ghost town even though there are still people about their daily chores as if nothing's wrong.
When: RD6, all day
What: The Hero of the Mountains has come and gone from the Old Capital, just passing our heroes on the way. Time to explore the city in her aftermath?
On the surface, the Old Capital looks much like Schwanheim, only without the two rivers flanking the castle. It's much smaller, the houses father apart and older looking that the more crowded capital, and far more ordered. It has the feel of a city that was planned out. The castle stands in the center, simple, yet impressive, navy blue banners flapping from the the towers that grace each corner, acting as gateway to the 4 wide streets that slice through the circular town like the spokes of a wheel, dividing it into sections. One quarter is the market and craftsman district, the road leading to the castle lined with stalls and merchants with goods on blankets, side streets winding down towards the less sightly businesses. Flanking it on both ends are two housing districts, the smaller homes closer to the market, getting larger as they head for the 4th district, full of large mansions and an impressive church.
There's a large clock tower in the market district that matches the one back in Schwanheim, and a bulletin board much the same.
The clock is stopped, the board blank, and there is an eerie feeling as if something is just... missing. A lack of bird song. A lack of breeze. An odd feeling of stillness, almost as if one were walking through a ghost town even though there are still people about their daily chores as if nothing's wrong.
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He'll hold open his palm then, green eyes glowing as electric sparks dance across his hand. He'll flick his wrist and send a bolt of lighting off towards the barrier. Hopefully this might help, hopefully.
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Truly. Three of her favorite throwing knives are stuck in the no man's land that makes up the castle barrier.
"Perhaps the problem lies in the root of it."
She is a farmer's daughter, still
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"If we can't go above..." a smile slowly makes its way across his face.
"Then perhaps...going below might work instead." He might be smiling even more now. Of course it might now work but there's always a chance it could!
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Were Thor in tow, he would have tried to smash up the ground by now.
"The issue lies in how to break ground."
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"I-I have a spell that could help. But, but it might take some time to get deep enough. M-Maybe there's...a drainage or sewer system." No. Probably not. Medieval towns didn't have those. A sigh as he straightens again, a hand running through his hair.
"Unless there's another way we're not thinking about. Barriers are usually held by sigils, at least in my own world. Tethered to something nearby or someone. The someone is out of the question though, since there's no one around but us." But it didn't seem like it could be anything else.
"I-I'm not sure though." A helpless shrug. He doesn't know what to make of it really.
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“What properties would an object tethering such a spell need to have?”
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Which Helios hopes isn't the case for this because if there's one thing made certain by all this, it's that any person it might be attached too cannot be touched by their hands.