ofthebeast (
ofthebeast) wrote in
eswareinmal2012-05-22 12:41 pm
Entry tags:
Action: Come one, come all!
Characters: ALL THE PEOPLE
Open? Yes.
Where: The Palace
When: The night of the 3RD
What: A masquerade ball and a very deep sleep.
Warnings: Part of a comm-wide plot!
The Prince Sif has felled an unknown beast, and presented its stuffed head to the King. This would be reason enough for a ball, but there are victories to celebrate. More heroes arrive every day. The kingdom was aptly defended when the forest wall fell. No one has tried to assassinate the king in several days.
All told, a good night for a party. The theme of the ball is a masquerade, and shops in town have been surprisingly (almost suspiciously) able to provide gowns and masks in ready supply.
The palace has been opened to heroes and townspeople alike, provided they can present themselves appropriately. The heroes have been strongly encouraged to attend, and those who do not come voluntarily may well be greeted with royal retainers at their doorstep, outfit and dance card in hand. Expect a very full dance card, heroes.
The banquet table is stacked full of food – roasts and cheeses, summer fruits and vegetables, rivers of wine and more ornate desserts than should be permitted in a time or war. This evening is about success – best to enjoy it.
In the center of the ball sits the beast’s head. A scaly, purple thing. Its eyes have been taken out and replaced with rubies, its mouth twisted in the same sort of anguished look on its face as when Sif killed it. There has never been a beast like this in Schwanheim before – if you like, come closer and take a look. The king is very generous with his gifts.
[ooc: The party is a LIE. Well. No, it isn’t! Enjoy the party. Your characters will be expected to wear full masquerade gear, or they will be shunted aside and dressed properly.
After the attendees go home, they will be plagued with dreams more tangible than they have ever felt. More information here]
Open? Yes.
Where: The Palace
When: The night of the 3RD
What: A masquerade ball and a very deep sleep.
Warnings: Part of a comm-wide plot!
The Prince Sif has felled an unknown beast, and presented its stuffed head to the King. This would be reason enough for a ball, but there are victories to celebrate. More heroes arrive every day. The kingdom was aptly defended when the forest wall fell. No one has tried to assassinate the king in several days.
All told, a good night for a party. The theme of the ball is a masquerade, and shops in town have been surprisingly (almost suspiciously) able to provide gowns and masks in ready supply.
The palace has been opened to heroes and townspeople alike, provided they can present themselves appropriately. The heroes have been strongly encouraged to attend, and those who do not come voluntarily may well be greeted with royal retainers at their doorstep, outfit and dance card in hand. Expect a very full dance card, heroes.
The banquet table is stacked full of food – roasts and cheeses, summer fruits and vegetables, rivers of wine and more ornate desserts than should be permitted in a time or war. This evening is about success – best to enjoy it.
In the center of the ball sits the beast’s head. A scaly, purple thing. Its eyes have been taken out and replaced with rubies, its mouth twisted in the same sort of anguished look on its face as when Sif killed it. There has never been a beast like this in Schwanheim before – if you like, come closer and take a look. The king is very generous with his gifts.
[ooc: The party is a LIE. Well. No, it isn’t! Enjoy the party. Your characters will be expected to wear full masquerade gear, or they will be shunted aside and dressed properly.
After the attendees go home, they will be plagued with dreams more tangible than they have ever felt. More information here]

no subject
"Oh! Ah. A-A wizard. It seems like they knew what-what I was before even coming here." He doesn't sound the least bit surprised though. Luceti had proven that places like this, even though he never thought another place to exist, knew about its occupants well before they arrived. It was still unnerving to think about really and he tries his hardest not to at times. He'll look curiously over at the other.
"And yourself?" Inquiringly asked as he notes the horns a top the other's head and that different colored eye.
no subject
He raised his hands to show Helios the blisters and burns on his fingers. Getting accustomed to working magic was even harder than building up tolerance to guitar strings.
"I'm more of a pest control guy."
no subject
Because that looked like it hurt. "I-I'm, ah, sure they could ch-change it for you, if, if they wanted." Helios just isn't sure how to go about that really. Another frown as he looks back at James, "pest control?"
no subject
no subject
"Oh! I-I think I ran into a young man who can heal wounds. A white mage I think he said..." Hm it was a start at least.
"I, ah, w-wouldn't mind helping you if you'd like, with magic I mean. I-I do have a good grasp with it after all. And practice does make perfect." A smile from him and his tone is entirely sincere. Helios never denies or doesn't offer helping anyone with magic.
no subject
At the offer, the thin man narrows his eyes and turns his head so that he can look at Helios with one at a time. He was glad his real face was hidden.
no subject
"If-if you wanted h-help, that is." He'll look away then looking slightly awkward and shifting in his seat.
no subject
"Y'like beer? Whoever lived in my house last left barrels of the stuff. I could sell it to you for a good price." He'd tried to sell it in the middle of town, but he hadn't had the most pleasant shopfront.