Anri Sonohara (
slasher) wrote in
eswareinmal2012-01-22 05:49 pm
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[log] rh6: an arrival
Characters: Anri Sonohara and you!
Open: Yes
Where: Various (feel free to pop in at specified locations or wherever)
When: 6th of Rebirth's Height
Warnings: None
Anri keeps wondering if this is some kind of dream, but if it is, it's an unusual one; in her dreams, she's always happy—not confused and alone.
The man said that she'd been summoned to be a hero, here, but she isn't even really sure what "here" is, so, carrying her worldly belongings—and accompanied by a black mare, which has apparently been set aside for her—she sets out to get the lay of the land. The horse, at least, puts her a little at ease; she reminds her of Celty, a little. Maybe that's what she'll call her.
She takes a turn around the town square, taking in the shops and mentally memorizing the location of ones that look useful; she'll probably need them later. There's a noticeboard, too, which she stops to read briefly. Some of it seems contradictory, but the things that stand out she takes seriously—she knows well enough that strange, dark things exist in the world. (After all, she's one of them.)
Her path takes her around to the Drunk Duck; she's been told it's a decent place for lodging, since it seems she'll need a place to stay, and someplace to leave her horse. She's not... precisely sure what to do with a horse, being a city girl. She gets a meal and secures a place in the stable and a room for the night; she's not sure what she'll do for the long term, but it's good enough for now.
After that she walks, in no particular direction, letting her feet lead her through the town and out into the farther reaches of the valley. The world takes on a sort of dreamlike quality to her; she doesn't even notice as her steps take her out toward the forest as the sun sinks lower in the sky.
Open: Yes
Where: Various (feel free to pop in at specified locations or wherever)
When: 6th of Rebirth's Height
Warnings: None
Anri keeps wondering if this is some kind of dream, but if it is, it's an unusual one; in her dreams, she's always happy—not confused and alone.
The man said that she'd been summoned to be a hero, here, but she isn't even really sure what "here" is, so, carrying her worldly belongings—and accompanied by a black mare, which has apparently been set aside for her—she sets out to get the lay of the land. The horse, at least, puts her a little at ease; she reminds her of Celty, a little. Maybe that's what she'll call her.
She takes a turn around the town square, taking in the shops and mentally memorizing the location of ones that look useful; she'll probably need them later. There's a noticeboard, too, which she stops to read briefly. Some of it seems contradictory, but the things that stand out she takes seriously—she knows well enough that strange, dark things exist in the world. (After all, she's one of them.)
Her path takes her around to the Drunk Duck; she's been told it's a decent place for lodging, since it seems she'll need a place to stay, and someplace to leave her horse. She's not... precisely sure what to do with a horse, being a city girl. She gets a meal and secures a place in the stable and a room for the night; she's not sure what she'll do for the long term, but it's good enough for now.
After that she walks, in no particular direction, letting her feet lead her through the town and out into the farther reaches of the valley. The world takes on a sort of dreamlike quality to her; she doesn't even notice as her steps take her out toward the forest as the sun sinks lower in the sky.